Attacking costs energy. Energy regenerates slowly. In the red zone (≤ 15%), you move more slowly and regeneration pauses briefly. You are eliminated at 0 HP.
StoneImmobile & invulnerable for 3s.
SpringLaunches you high into the air.
BombDetonates quickly after drop – heavy damage & knockback.
IceCreates a slippery surface.
ShockwaveForcefully pushes away everyone nearby.
GrabGrabs an opponent. Press item button again to throw. Counter: The grabbed player can only use "Stone."
ArrowFires a fast arrow in the direction you're facing – hit = damage + knockback.
Triple ArrowLike Arrow, but fires 3 shots from a single slot (press Q/E repeatedly).
BowlingThrows a heavy ball – strong knockback on contact.
LaserFires a continuous beam in the direction you're facing – deals damage and a little knockback.
TrapPlaces a barely visible trap – anyone who walks over it gets stuck for 4 seconds.
BerserkerFaster attack and movement, full energy – but less damage.
GhostSemi-transparent for 5 seconds: immune to everything except slaps (cannot pass through walls!). You can slap but cannot use items.
TeleporterSets a return point (visible only to you). Press the item key again to teleport back to that location.
LassoA black beam fired in the direction you are facing — if it hits an enemy, they are pulled toward you and cannot move or jump free. Counter: The caught player can only use "Stone," which frees them instantly in place. A fully charged free strike automatically follows right next to the thrower.
MeteorFreely place the target zone with the mouse, then trigger it using the left mouse button or the item key. After a brief descent, a meteor strikes.
GrowYou become twice as big for 7s: double slap/weapon range, 1.5× knockback dealt, less knockback taken – but 20% slower.
VampireFor 5s, your next melee hit heals you for the damage dealt (max. 15 HP).
FlashbangFreely place the target zone with the mouse like Meteor. Anyone caught in the blast is blinded (white screen) for a few seconds.
BlowpipeFires a weak dart – hit = small damage and 50% slower movement for 3s.
Shrink GunHit an opponent: they move 1.5× faster but their attack range shrinks to melee-only for 7s.
SwapInstantly swaps places with the nearest opponent in front of you.
Health PotionInstantly refills your HP. Single use.
Energy PotionInstantly refills your energy. Single use.
BoostFor 3s: 1.4× movement speed and 1.5× jump strength.
Magnet BootsFor 3s, you're immune to all knockback (damage still applies).
ThiefSteals the last item picked up by an opponent. If nobody has one, you get a random item instead. The victim receives "Air" (+10 energy on use).
StrongYour next melee hit deals double damage and double knockback.
Golden GunAim a map-wide laser sight – you can't move. After 1.5s it fires automatically: 50 damage on hit, plus recoil pushes you backward.
Static ShieldYou glow light blue for 7s. Any contact with you (including your own melee hits) shocks the opponent: 6 damage and 1.5s unable to move, attack, or use items.
Boxing GlovesFast, low-damage jabs. Pick up a second pair to dual-wield: even faster attacks and a movement speed boost.
SwordBalanced melee weapon – solid damage and knockback, chargeable like a slap.
SpearLonger reach than other melee weapons, with high damage and knockback.
HammerSlow but devastating – highest damage and knockback of all melee weapons.
ShurikenThrows instantly (no charging) – recharges ammo over time. Pick up more shuriken to raise your max ammo.
Wooden ShieldHold Right Mouse Button (or E) to block: absorbs damage and reduces incoming knockback while draining energy. You can still move slowly while blocking.
Riot ShieldBlocks damage and knockback completely, even against heavy hits – but you can't move while blocking (also drains energy).
FanWide 120° cone hit, low damage but very high knockback – recoils YOU backward.
NunchucksHold the attack button for continuous fast hits (every 0.2s) while energy lasts. Releasing starts a short cooldown.
BoomerangFlies out and returns to you, hitting on both the way out and back.